LDtk – Level Designer Toolkit (App)

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LDtk (Level Designer Toolkit) is a free and open-source 2D level editor developed by Sébastien Benard, the former lead developer of Dead Cells. The editor is specifically made to design levels for platformers and top-down perspective games, and the game Nuclear Blaze was developed using it as proof of concept.

  • Layered level design: Support for multiple tile and entity layers, including auto-layer rules for fast tile painting.
  • Entities and Fields: Define reusable game objects (enemies, chests, triggers) with custom data fields.
  • Grid and tilemap support with auto-tiling and custom rules.
  • World building: Create large, multi-level worlds connected via grid or free positioning.
  • JSON and native export: Data is exported in an easy-to-read JSON format, with plugins for C#, Unity, Godot, Haxe, and others.
  • Custom level formats via external export tools or integration with game engines.
  • Aseprite support: LDtk can open aseprite files directly, with live update support.
  • Backup feature: A robust auto-save and backup feature that can even restore unsaved changes.
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